12 2 big game




















Vann made two free throws with 30 seconds left and then a Sarah Andrews turnover allowed Vann to hit a layup at the buzzer to bring it to five. Lewis had seven points, 11 rebounds and five assists but also have five turnovers for the Bears.

Every time Oklahoma inched closer, Baylor had an answer to re-extend the lead to keep a seven or eight point advantage. For example, when Madi Williams 18 points made a three to make it a game, Smith was able to respond with not one but two AND 1 finishes.

It was part of a 30 point performance for Smith that tied a career high and was the second this season—both of which ended in defeat.

The Sooners snatched that momentum right back as Kennedy Tucker drained a three right before the horn. Oklahoma finished of from three-point land, and the Sooners scored 10 points combined with under a minute to go in the first three quarters. Egbo recorded a double double with 16 points and 10 rebounds and stayed out of foul trouble, however, she missed the ensuing free throw which was the beginning of the end for the Bears. Baylor would turn it over four times and not make another basket and the Sooners would finish on a run.

By default, pairs do not outrank single cards. Players must follow the same number of cards as originally played. Big Two also allows five card poker hands to be played, from the lowest hand, a straight, to the highest hand, a straight flush.

Players score penalty points depending on the order in which they got rid of all of their cards. The first player to do so scores no penalty points, the second player to do so scores 1 penalty point, and the last player to do so scores 3 penalty points. All other players score 2 penalty points. The game ends when one player has accrued 6 penalty points; this can also be set to 5, 8, 10 or 15 points. Whoever has the fewest points at the game's end, wins. CardzMania supports several customizable rules and options so you can play Big Two exactly how you like or how you grew up playing with your friends and family.

In addition to the classic way of playing, we often have new creative options for you to try to spice up the game if you are interested in trying different spins for fun. Players determine a set amount of rounds also known as hands or deals that the game will go to instead of the points selection above.

Players only have a set amount of time to make their turn after which a turn is automatically played for them and the game proceeds: Fast is 7 seconds, Standard is 15 seconds, Slow is 30 seconds, and Very Slow is 60 seconds. Players can also choose to disable the timer, but that is only for private tables. When enabled, players can decide to allow playing cards matching the value of the previous cards.

If you are playing a set of cards, the highest suit card is used to determine the representative suit for the set. When enabled, players can beat a set with a larger set of cards with any value. Players can decide to never allow larger sets, only allow sets of a higher value or allow any larger set irrespective of the rank.

When enabled, players can play runs of 3, 4, or 5 cards. The highest card in the run determines the rank. When enabled, players can play chops, or Double sequences. Chops can beat four of a kinds and 2s. When enabled, five card poker combinations are allowed.

The ranking of poker combinations is as followed:. Low Straight — Five sequential cards that are not in the same suit. Flush — Five cards that are in the same suit. Full House — Three of a kind and a pair Straight Flush — Five sequential cards that are of the same suit Royal Flush — 10 through Ace of the same suit.

The person who discards all of their cards first becomes the president. The second person to discard all of their cards becomes the vice president. The person who discards all of the cards last becomes the scum and the second to last person to discard their cards becomes vice scum. When set to 1, the president exchanges 1 card with the scum. For two equal ranked straights, higher suit of the top card wins.

Flush - Five cards in same suit. A flush with higher suit wins over lower suit. For two flushes of same suit, the one with higher ranked top card wins. Full house - Three cards of one rank and two of another rank. A full house with higher triple wins over lower triple. Four of a kind - Four cards of one rank and any fifth card. Higher ranked four cards win over lower rank. Higher ranked straight flush wins over lower rank. For two equal ranked straight flushes, higher suit wins.

A five card group can be beaten by a higher five card group For ex, full house beats flush. Other card groups can only be beaten by a better combination of same number of cards. Players can pass the turn if they don't have a combination to play or, they plan to use a card later in some combination.

Players go clockwise to play cards.



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