It's time to populate your universe and begin scoring those points. In the following sections, we will look at the order of play and the options you have. Shuffle your draw deck and place it face down on the table. Draw seven cards to form your starting hand. There is no limit to the number of cards you may hold in your hand during the game. The starting player takes the first turn, then players alternate turns.
There are a few ways to play additional cards during your turn. The event Red Alert! Another way to play additional cards is with a card that allows downloading.
Cards are always played face up, unless they have a hidden agenda icon. Except when playing a hidden agenda card, announce the name of the card when you put it into play. Your opponent may examine any card that you play face up at the time of play, but not later unless allowed by a rule or card. See showing your cards. Some cards may be nullified canceled by another card. Some Event, Objective, and other cards have a countdown icon.
You may normally play cards with an Alternate Universe icon only if you have an open Doorway card which allows such cards to play, such as the Alternate Universe Door or Space-Time Portal. We will now break down the different card types and how they are played. Personnel, Ship, and Equipment cards must normally report for duty to a compatible outpost, headquarters, site, or other place that allows reporting i. Outposts and headquarters allow all compatible cards to report there headquarters also allow certain cards to report for free.
Stations do not allow reporting unless specified in the text of the station or its sites; sites allow only certain cards to report, as indicated on each Site card. When a facility or its site allows you to report a card for duty, you may do so only if the card to be reported is compatible with the facility , and that card and the facility are both in their native quadrant. Equipment cards are native to all quadrants and thus may report to any appropriate facility that is in its native quadrant.
Any Personnel, Ship, or Equipment card reported or moved to a Nor must be placed at an appropriate site. They may not report directly to the Nor itself. Each site lists in its game text what kinds of cards may report to that site. Reporting to a site is allowed only if that Nor also has at least one docking site i.
Specific card text may allow reporting for duty in other ways. For example, Bajorans may report where The Emissary is present. Place the Personnel card face up at the appropriate facility or site and announce the card name.
This personnel is now located aboard the facility. Stack Personnel cards on top of the appropriate site for a Nor or underneath the Facility card for any other facility. You may have only one copy of each unique personnel in play at a given time. Some Personnel cards, such as Elim Garak and Plain, Simple Garak , represent different versions of the same persona; you may have only one of those versions in play at a time. You may stock extra copies of such cards in your deck, but while one is in play, you may not play another.
A ship reports for duty by docking at a facility in space such as a compatible outpost , or by orbiting a planet where a compatible headquarters is located. Place the ship face up at a space facility or its docking site and announce the card name. Then place it on top of the Site card or underneath the Outpost card. If there are personnel stacked there, place the ship underneath the personnel.
A headquarters is a planet facility, and thus ships do not actually dock there. Instead, a ship simply reports for duty in orbit of the planet place it at the spaceline and announce the card name ; transporters may be used to beam personnel and equipment up and down. You may have only one copy of a unique ship in play at a given time. Equipment cards enter play like personnel , typically by reporting to a facility thats in its native quadrant. Because Equipment cards have no affiliation icons , they are compatible with all facilities.
Holographic equipment is subject to the same limitations as holographic personnel. Instead of reporting a Ship, Personnel, or Equipment card for duty, you may play some other kind of card. Other cards of various types describe in their game text what happens when the card is played, and whether it affects one or both players. While most events, objectives, and incidents have a lasting effect on the game unless the card is nullified or destroyed , a few say to discard them after use because their effect is intended to be temporary.
A card with a countdown icon will be discarded when it expires. An objective may require you to target select a ship, planet, personnel, etc. If the target of the objective is removed from play or becomes an invalid target, the Objective card is immediately discarded. Otherwise, the objective remains in play until nullified, discarded, or relocated according to its game text. Once an objective is completed or resolved and is relocated somewhere to mark this e.
Points for an objective with a point box are scored when the objective is successfully completed. Performing other listed results of the objective are additional results and have no effect on scoring the points. A time location is placed by itself on the table, creating its own planet or space location separate from the spacelines.
The card may have special instructions to be carried out when it is played; if you cannot carry out all instructions, you may not play the time location. Note: Time Locations are cards that represent a specific place in the future or past. Interrupts are virtually unrestricted. Most interrupts have an immediate effect on the game and are then discarded though a few remain in play permanently or until a count down has expired. You may play a doorway at any time that an interrupt would be legal, but only during your own turn.
After a few turns of playing and moving cards, both sides of the spaceline s will look something like this:. There is no limit on the number of actions you can take in one turn. You can move personnel and equipment, staff and move ships, attempt missions , scout locations or ships if playing Borg , commandeer a facility or ship, engage in battle , or even do all of these things.
Most of these actions are described below; see commandeering for information on this action. To execute orders, you may use any combination of your cards on the table. After completing one action, you can use the same cards to complete another action. You may move your Personnel and Equipment cards between ships, between a facility and a ship, between sites on the same Nor, or between a ship or facility and a planet.
You may move a card any number of times during your turn except by walking, which is described below. Whenever a card or rule allows or requires your personnel to move, they may carry Equipment cards with them. Whenever you have personnel, equipment, or ships aboard or docked at a facility, stack them on top of the appropriate site for a Nor or underneath the Facility card for any other facility.
Personnel and Equipment cards aboard a ship docked at an outpost should be stacked underneath the ship card, while those aboard the outpost itself should be stacked between the ship card and the outpost card. When your personnel are aboard a ship or space facility that you control, they are a crew. In all other situations, they are an Away Team. When aboard a ship or facility controlled by your opponent, they are also called intruders.
Intruders cannot attempt or scout missions , but may battle opposing personnel present if allowed. Any such separate groups automatically rejoin with other compatible Away Teams or crews present at the end of your turn.
Most personnel may form Away Teams freely. However, you may not use holographic personnel in Away Teams unless you have Holo-Projectors in play and a ship to project them from. Borg are also restricted in forming Away Teams. You do not have to show your opponent which cards are in an Away Team or aboard a ship , except when necessary for verification. A few, such as headquarters, specify that they are seeded or built on a planet.
If the facility is located on a planet, personnel must beam to and from the ship. If the facility is located in space and allows a ship to dock, personnel do not have to beam they board through a conceptual airlock. Your personnel aboard a space facility may board any of your ships of compatible affiliation docked at the same facility if at a Nor, all the cards must be at the same docking site.
Stack the personnel beneath the ship, face up in a pile , with the Ship card on top. This symbolizes that the personnel have boarded the ship. When the ship moves, everything on board moves with it. Similarly, a ship can unload cards to a facility , if desired. Your personnel in a planet facility or aboard a landed ship may exit from the facility or ship. Remove the cards from under the facility or ship and stack them crosswise on the Mission card , signifying that they are located on the planet surface.
Similarly, your personnel on the planet surface may enter a planet facility or your landed ship of compatible affiliation. Despite the release of The Phantom Menace in , Decipher planned to continue to release expansions based on the original trilogy. This decision was changed following the success of the Death Star II expansion and urging from both fans and LucasFilm. Three expansions and one mini-expansion were planned for release through to the end of their license agreement with LucasFilm at the end of Initially, the Player's Committee released virtual cards in numerically identified sets.
These sets were numbered as Virtual Sets In August , the existing 18 sets were reorganized thematically into 5 virtual blocks. What were to have been Virtual Sets became known as Virtual Block 6 instead. New Virtual Sets are now released using the block numbering system. There are two major constructed formats for tournament play — Open and Classic, which differ only in deck construction rules. In the Open format, every card is legal. The only deck restrictions are that each deck must contain 60 cards from the same side of the Force and no more than 1 Objective card.
Classic format is intended to recreate the environment of the game before the Episode I sets Tatooine, Theed Palace, Coruscant, and Reflections III , which many players viewed to have unbalanced game mechanics and broken continuity. The Classic format has the same deck construction rules as the Open format, but includes the following list of banned cards:.
Another type of tournament was a sealed deck tournament. This would consist of players purchasing a Sealed Deck box see above and using its contents to construct a deck.
People from all over the world would have an opportunity to design the card they always wished were a part of the Star Wars Customizable Card Game. Decipher said the winner of the contest would win a display box of the "Special Edition" expansion set, and the winning card design would actually be printed and included in the "Special Edition" expansion set. In November , Decipher released the Special Edition expansion set. Both were discontinued when Decipher lost the Star Wars license.
Wars TCG is set in a proprietary science fiction universe created specially for the game and owned by Decipher.
Despite initial sales and critical success, the game failed to catch on with players and set 2 sales were lackluster. After the second set, the game was placed on "indefinite hiatus" by Decipher at the beginning of May , and was officially canceled in September There are still ebooks by Michael A.
Stackpole and Chuck Kallenbach on the Decipher website. Card Game Database Wiki Explore. Wiki Content. Magic: The Gathering. Explore Wikis Community Central.
Register Don't have an account? Star Wars Customizable Card Game. From there you can always ask any questions you have and received a response.
Obviously going through each of the thousands of cards would not be a good use of your time, but those links can be a good reference to see what a card does in case you come across it being mentioned in any discussions. However, one quick way to jump start your experience is to download the New Player Demo Decks for free!
These decks will give you instant access to fun, playable pre-constructed decks, regardless of your personal card collection. Obtaining cards. Since Decipher no longer prints the cards, the cards are finite. However, they are still very, very available online and in the card playing community.
The game can also be played for free online using either of two different programs: Holotable or GEMP. More information about online play is available on the Online Play information page.
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