Chocobo race patch




















Basically, the stat you value least has to be less than at rank 50 ignoring the effects of training, and this is very unlikely. This post will cover how the game determines attribute gains on rank-up.

Rank-Up Attribute Gains. For instance, your first chocobo had exactly 11 in every stat at rank 1 because all of its maximums were When you gain attribute points from any source, the gains are added to the real value, not the rounded one. If you have an attribute maximum that is an even multiple of i. An important implication of this system is that if you have a chocobo with widely differing maximums, you will have fewer overall attribute points if RNG picks your weaker attribute s more.

If you have an attribute that is maximized, it will not be eligible for selection in step 1 of the process outlined above. The Big Picture on Attribute Gains. This concept can be seen most easily in a chocobo with , , or as an attribute maximum. If you pay attention to the growths in an attribute with , , or as its maximum, you will hopefully notice that your current attribute level in these stats is always a multiple of 1, 3, or 5, respectively.

A similar concept is in effect with every other possible attribute maximum, but it is harder to perceive due to the need to round. Click here to return to the Intermediate portal. This post discusses how to obtaining abilities, either randomly via rank-ups or through Skill Manuals.

Abilities can also be acquired by ranking your chocobo up, as you probably are aware by now. Most abilities have three possible tiers. The findings are as follows:. This system is perhaps the only reason why it might be worth it to continue to train a chocobo past rank 40 before breeding it. Notably, as was mentioned back in [Beginner] Breeding , breeding stock chocobos that have higher pedigrees are more likely to have higher-tier abilities.

However, you can always try another breed if you lose an ability you value. All ability types appear to have the same acquisition chance. Obtaining abilities randomly from ranking up used to be the only way to acquire highest-tier abilities, prior to patch 3. This means if you want to get it, you must get it randomly through rank-ups. This post discusses each of the possible abilities a chocobo can possess in detail, focusing on what role each ability plays and their relative strengths and weaknesses with respect to each other.

As you probably know now, most ability types have tiers. In this post, ability type descriptions will be enumerated with all numbers that change due to tiers together, separated by slashes.

For information on how to get abilities and how the random ones you get from rank-ups work, see [Intermediate] Rank-Ups: Ability Acquisition. Similar to the Sprint Shoes item, this ability gives you the Sprint status for its listed duration, making your acceleration near-instant and increasing your speed while preventing stamina loss due to speed for the duration as well. Choco Dash is a very solid ability for most of the game, offering both a boost in stamina efficiency and in speed while making good use of Choco Aethers.

The higher your speed gets, the less it increases your speed relative to normal, so its effectiveness becomes quite a bit less dramatic as your stats increase. A very solid choice for just about any build, Choco Cure is enormously versatile and useful as a skill.

Meanwhile, it makes Choco Aethers basically become Choco Potions instead, which makes your stamina situation much more comfortable. Choco Esuna is currently a bit of a niche ability. In addition to being able to be used on both Heavy and Frenzied, it can remove Distracted, the debuff inflicted by Choco Shock, allowing you to use items even if you get hit by Shock, which is useful.

It is also capable of removing Lamed, the effect of Choco Meteor, which in certain situations can be very convenient. However, Choco Esuna can not be used to cleanse the Silenced effect, inflicted by the Choco Silence ability and some course hazards. Choco Ease is a nice counter against Heavy while also improving your stamina situation a bit. Note that the stamina restored will only be restored if you were Heavied when you used it.

However, unlike with Choco Calm, you are capable of Heavying yourself by deliberately running into purple pads or Malboros in Tranquil Paths, so you are much more likely to consistently get the stamina at some point during the race. Another thing to know about Choco Ease is that the ability description is actually accurate — the stamina restored is a flat amount, meaning it restores a lower stamina percentage the higher your Stamina attribute is.

One more interesting thing about it is that, if you have a variant of Choco Ease available to use, NPC chocobos will be dissuaded from using Graviballs on you.

They sometimes will anyway, but they will try to hold onto them and use them once you are no longer their target. Player opponents will in most cases have no way of knowing you have it, though. One weakness of Choco Ease is that Choco Silence is potentially very devastating against it. Choco Calm is basically the same as Choco Ease, except it cures Frenzied instead of Heavy and it restores slightly more stamina. Like Choco Ease, it is also somewhat countered by enemy chocobos with Choco Silence.

Also like with Choco Ease, the stamina recovery is flat , and so the higher your Stamina attribute, the lower percentage this ability will restore. Combine this with the fact that having it available dissuades NPC chocobos from Frenzying you and the result is that the stamina gain from the ability is very inconsistent.

That said, Frenzied is usually a much more devastating effect than Heavy. Since NPC chocobos are dissuaded from Frenzying you with this ability, this means that simply having the ability grants you a sort of pseudo-immunity to Frenzied. And on the rare occasions where you are Frenzied, you receive a fairly hefty stamina boost to help you deal with additional Frenzies, meaning the Frenzy status as a whole becomes a lot less threatening to you.

Choco Reflect is a solid defensive ability if used proactively when you anticipate that players behind you have items, but using it effectively requires that you be attentive of what items people behind you are receiving. Notably, NPC chocobos are blissfully ignorant of the effect of Choco Reflect and will happily blow all their items on themselves , despite the obviousness of the effect to players.

As the description implies, Choco Reflect will not protect you at all from Briar Caltrops, Choco Shock and Silence, the effects of course features and hazards, and Choco Meteor.

On use, it targets the chocobo in front of you, and if that chocobo has an item, that chocobo loses the item and you gain it. The key to using Choco Steal effectively is realizing that, due to the server-side movement, the moment the chocobo in front of you passes the item box is the moment you become capable of stealing their item.

Players may be more cautious and use their items more aggressively, but that depends on the player. Using Steal on someone who just got an item from a item box, and then quickly using the stolen item before you reach that box, can allow you to effectively obtain two items from a single box.

The initial ring of chains that appears on use has no effect and is essentially a warning to other players. Once it is active, any chocobos that touch it get the Silenced debuff for the listed duration, depending on the tier of the ability. However, the aura itself only stays up around the user for about four seconds before it disappears. Silenced chocobos cannot use their active race abilities for as long as the effect lasts, including Choco Esuna.

However, Choco Silence has no effect on passive abilities, and they remain active even while Silenced. Choco Shock is essentially completely identical to Choco Silence except it inflicts Distracted instead, preventing item use instead of ability use. The durations of Distracted are also shorter than the durations of Silenced for the different tiers of the ability.

Also, Distracted can be cured by Choco Esuna, while Silenced cannot. Despite the fact that popping a Hero Tonic would theoretically cleanse the Distracted status, a Hero Tonic is still unusable while Distracted. Talk about frustrating. This is because the stamina loss of these is a fixed percentage of your maximum stamina.

Conversely, though, it also makes stamina you gain from things such as green panels and Choco Cure more valuable. This ability is all-around very useful, as it makes you able to sprint more, conserve less, and generally worry less about your stamina. This ability is a passive ability that either reduces or at max tier eliminates the chance that you will suffer the Heavy effect whenever you normally would. Despite what the tooltip implies, there is no base chance that you will resist Heavy normally.

The chance is applied to anything that would inflict Heavy on you , including sources other than a Graviball item — purple pads, Malboros, and Graviballs you use that were reflected by an enemy Choco Reflect can all be resisted by Heavy Resistance.

If you have Heavy Resistance V, you cannot ever be under the effect of the Heavy condition at all. In this case, Choco Ease becomes effectively completely and utterly useless, as you cannot become Heavied and thus cannot gain the stamina from the ability. If you successfully resist a Heavy effect from a Graviball or a purple pad, you will not experience the instant slowdown effect that results from the Heavy status. NPC chocobos are oblivious to the fact that you have this ability, and will still try to use Graviballs on you, usually wasting them as a result.

I personally think this is one of the weakest abilities, as Heavy is not a particularly devastating effect in most cases and this ability has no benefit other than preventing it. If you have Level Head V, you cannot ever be under the effect of the Frenzied condition at all. In this case, Choco Calm becomes effectively completely and utterly useless, as you cannot become Frenzied and thus cannot gain the stamina from the ability. Level Head effectively performs a very similar purpose to Choco Calm — dealing with the Frenzied status.

Despite what the description implies, this ability actually affects all forms of stamina increase, increasing them by the listed percentage. By itself, this ability is somewhat limited in usefulness. Having it without a stamina-granting ability will basically make Choco Potions significantly better for you and making you receive a bit more stamina on tracks that have a green panel.

However, pairing it with an ability that restores stamina makes Speedy Recovery really shine. A max-tier Speedy Recovery with a max-tier Choco Cure nets you about This ability is the only one that has only one tier. This ability basically just ensures that you will start out the race in first place, unless someone else has it as well. Try the ability out and see how it works for your play style.

Furthermore, since stamina usage is tied to speed, beginning the race at maximum speed also means you start the race using more stamina , meaning you may have to conserve a bit more stamina later if your stamina situation was tight without Head Start.

Head Start makes the Acceleration attribute less useful since it effectively nullifies the need for it at the start of the race, but Acceleration still has some importance to Head Start users who get hit by Graviballs or course hazards. This ability does exactly what it says it does. This ability works similarly to Choco Shock and Choco Silence, in that creates a circular field around you that follows you, affecting nearby enemy chocobos. After this period, this skill steals the listed stamina value from each target in the radius, giving that stamina to the user.

At very low levels, the stamina stolen is approximately 1. With a maximized Stamina attribute of , this is instead about 0. Ultimately, this ability is great if your build aims to stay in the middle of the pack, rather than running something like Head Start to take an early lead, as it will harm the stamina situation of your opponents while helping your own.

This ability is fairly straightforward: upon use, it turns your current item into a random other item. On use of this ability, the user receives a buff that lasts for the stated duration. Also turn your TV to game mode to fix the framerate lag issue. That did wonders for me. Taterzz 1 year ago 3. HeartBlade89 Topic Creator 1 year ago 4. Nice tips about the spawn point.

I knew they came from that area but never pinpointed the location. It can be risky in that you can get stuck between the sides had that happen and cost me a perfect run. Fei 1 year ago 5. Taterzz posted I basically had to figure this out over 3 hours it took to beat this. You can see my posts on either ps2 or ps3 boards about why this is the worst mini game. Knowing the invisible barriers are key to beating this, it basically makes dodging to the left impossible in what i call part 2.

It took me a while to realize what was going on. I thought that the chocobo was just doing that by himself. But the key is stayin to the right in part 2. It helps you avoide the birds, barriers and the trainer. With a good start and a clean part 2, its only a matter of a few races before you get a good home stretch.

On this part if you stay on the left, you avoid the majority of the birds especially at the end. Balloons, If you dont get a good balloon set up in the beginning, you've already lost. My name is Grahf, the seeker of power. Doth thou desire the power? Fei 1 year ago 6.

I just called it the bird basterdization haha. Matthew is a furious nitpicker and something of a albeit amusing curmudgeon. A person who holds an oddly deep interest in Android and advancing the state of gaming on the platform. Some may say a ridiculous task, but it is one he is willing to take on from the comfort of his armchair. Image Gallery 3 Images. Price: Free. Share Share Tweet Email. Related Topics Games News square enix racing game free game new release.

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