Buzz lightyear toy story 2 games




















Potato Head as Mr. Potato Head voice. John Ratzenberger Hamm as Hamm voice. Lee Ermey Sergeant as Sergeant voice. Joan Cusack Jessie as Jessie voice. Jon Burton. More like this. Storyline Edit. Did you know Edit. Goofs When the player chooses to have Buzz Lightyear exit the level right after he gets the pizza planet token, Buzz can be seen flying straight up to the sky or through the ceiling of the room. However, in real life or if it was depicted in the movie, if Buzz Lightyear were to fly straight up through the ceiling, he would either get smashed to pieces in the attempt or he would bust a hole in the ceiling, which would cause falling debris to hit the floor and make a hole in the rooftop of that building.

The first form of attack utilises Buzz's wrist layer and fires a single projectile to damage enemies. This can be done from either the third or first person perspective as the game allows players to make precision shots from a first person viewpoint. The second of Lightyears' attacks is a spin attack to damage enemies with his pop out wings. Both of these attacks may also be charged resulting in a more powerful form of the attack although charging the spin move will leave players vulnerable for a short period of time after its execution.

The game also features 5 different power-ups which are needed to help players complete certain tasks and these are permanently unlocked to be used in other levels once players recover one of Mr Potato Head's missing body pieces during the first level of each zone.

The five power-ups are:. Finally scattered throughout the stages often on harder to reach platforms are limited use upgrades such as a more powerful laser upgrade which increases the damage of the laser attack but comes with a limited amount of potential shots. The game contains 15 levels in total split into 5 zones consisting of 3 levels per zone which follow the pattern of two objective based levels followed by a boss level.

The gameplay centres around collecting Pizza Planet tokens to advance onto further levels in the game and although there contains five tokens per stage only one is required to progress onto the next level in the game and a set number of tokens being required in order to access the boss stage at the end of each zone. As previously alluded to on the first level of each zone Mr Potato Head appears requesting Buzz recover a missing body part of his, rewarding the player with one of the five aforementioned possible power-ups for doing so.

Obtaining these power-ups are essential to collecting all of the tokens within the game as several of the tokens are only obtainable using specific power-ups.

Finally Buzz's dinosaur pal Rex provides advice and hints about the current level and tells players where in the level they can find the mini-boss to defeat in order to obtain the token awarded for doing so. The game's plot follows that of the film pretty closely and like the film begins with the kidnapping of Woody by evil collector Al McWhiggin outside of Andy's house. The game then follows Buzz Lightyear and his companions as they set out to rescue the captured cowboy as the traverse the nearby neighbourhood, Al's Toy Barn, Al's penthouse and finally the airport terminal and tarmac at the film's end.

New characters from the latest film also crop up, along with numerous video clips, which could prove something of a spoiler if you've not seen it. We've been waiting for a platform game to come along and reinvigorate the genre for ages and, not surprisingly, Toy Story 2 didn't exactly set our world alight. Ultimately, the game was always going to suffer in comparison to the film, although in fairness it is definitely a cut above most merchandising tie-ins. If you buy it for a kid, don't be surprised to find yourself regularly 'helping out'.

Pixar and Disney sure do know how to mate computer graphics with a good script that equals mega-dollars at the box office. Toy Story 2 TS2 is an action adventure game as Mario The storyline of the game loosely follows the movie of the same name. You control Buzz Lightyear in a 3D environment that consists of five zones and 15 levels that range from Andy's house to the tarmac of an airport.

While you play through these zones and levels you will get help of varying types from Buzz's friends Mr. They either give you some play help or they provide a challenge where you can earn more tokens.

Each level also has a race, a puzzle, and a mini-boss to provide more ways to get these elusive Pizza Planet tokens. Buzz pretty much has your standard moves for a game of this type e. One of the hardest things for designers to implement is the camera control for a 3D game. In TS2, I found this camera to be frustrating -- during some sequences in gameplay it worked extremely well but in others it gave me mild motion sickness. Cancel X.

Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by dark52 Version: 1. This guide has a The walkthrough was primarily written using the PlayStation version but there are only minor differences between the platforms so should be accurate whichever version you're playing. These serve as your progress through the game and the boss levels are gated by how many tokens you have collected.

Collect them all to get a bonus movie. There are a few enemies in front of you, you can take them out with your laser by going into the first person view and then either using the auto-target or move the reticule yourself to fire at them. Make sure to collect the coin they drop as they only drop them the first time you kill them, when they respawn and get killed again they will no longer drop the coin although there are plenty more coins in the level than you need so don't worry too much about missing any until you go through the entire level again.

Jump up onto the cardboard box Bank next to the baby's crib and then up onto the chair next to it, from there you should be able to jump up and grab onto the side of the desk.

Climb up on top of it and go left, jump over onto the small shelving unit below the window where you can see a floating cube. Those cubes are tutorials on how things work, this one teaches you to push things that have a green hand icon above them.

Simply walk into the book and you should push it off the edge. Jump down onto the book and then up onto Andy's bed. The cube on here tells you how to double jump to cross longer distance gaps, do that to reach the table and then the open drawer like it says.

Jump up onto the top of the drawers and, after grabbing the coin, climb up the pole. To do so just walk up to it and Buzz should grab hold. At the top rotate around so that you are facing the wall, then jump off and Buzz should land on the shelf. Up here you'll find another tip cube and a battery. The battery is to help heal you from damage, so if those toy robots hurt you you can get that health back now. Follow the cube's advice and jump up onto the zipline, it'll take you down into the crib where you can find a few coins and an extra life.

Go into targeting mode to shoot the two purple catches at either end of the crib. Once you've finished exploring the room leave through the open door. Straight away you'll want to deal with the bouncing robot before he attacks you. You now have a choice of where to go, since you're upstairs already you might as well go up into the attic.

As a side note you'll find Rex here too, he's by the door near the attic entrance, if you talk to him he'll tell you how to get any remaining Pizza Planet Tokens. Climb it all the way up and then jump off into the attic. Time to take on the Tin Robot boss, his plan of attack is to rush towards you. Simply run around out of his way until he pauses to rest, while he's doing that use your spin attack to damage him. Repeat until you get your very first Pizza Planet Token.

Grab it and then choose to keep on playing, or you could just go on to the next level already if you really wanted to but you'll need a few tokens to get past the boss level beyond it. Jump up onto the box and then right onto the plank, go up the plank and jump off onto a metal pole hanging in the air, climb up it as high as you can before turning around on it to face the opposite direction.

Jump from it onto a horizontal pole that you should catch hold of and start swinging around, the game will automatically throw you forwards after one loop around and you will hopefully land on the beam. Walk along the beams to the far end of the attic where you can collect [Sheep 1] of Bo-peep's five sheep. There is also a battery near the start and a robot to shoot on the right side. If you drop off the beams where the sheep was you can reach a couple of coins on a box below, there are also a few more coins on top of some more boxes on the left side of the room.

With all that done head back down out of the attic and down the stairs, if you need it there is a battery on the end of the bannister on the stairs, jump from one of the steps to reach it. At the bottom of the stairs go left through the flap in the door into the garage. Immediately to the left is a cardboard box with a coin on it, jump on it and then up onto the workbench ahead.

Jump over the saw blades as they dip down before jumping off to the right onto a broom's handle in order to jump over to a smaller part of the workbench, from there it's onto a second broom before reaching the workbench on the opposite side of the room to the other. Inbetween the drills are some coins so make sure to pick those up, after the three drills that you need to run underneath it's time to jump and grab onto a shovel, it'll fall down but this is really just a shortcut back up if you fall off further on.

Keep on going to the bin with a battery on it. From the bin in the corner you need to jump onto the front of the car, run up the windscreen and kill the robot that's hanging about on top. There's also a green floating line, if you pick it up it powers up your laser attack for a few shots - handy if you've been having trouble with the Tin Robot boss in the attic. From the top of the car jump onto the low hanging light that has a coin on it, if you shimmy up the wire in the middle you can grab a life.

Jump to the ledge on the wall where you can see a coin and a hint cube that talks all about horizontal bars and how you swing from them. Basically you jump at a bar and then you'll automatically swing around it once before leaping off, you can further the distance you go by then jumping. Time to start swinging, jump forwards onto the first horizontal bar and keep holding forwards while you transfer to the second bar and then onto some more shelf. Kill the robot on here before leaping along another pair of bars.

There's another robot in the corner to shoot before jumping onto the last two bars that'll take you to one last robot and [Sheep 2] that you're looking for. Now directly below you is RC Car who has a race for you. If you do get caught up on the edge of the car and manage to lose you'll need to go out through the flap and then back in to try again.

Onwards with the sheep collection, it's time to head out of the garage again and into the living room. Cross the carpet, Hamm's up on the sofa if you want to talk to him but there's no real point before you've got the 50 coins he needs.

Anyway, jump onto the red armchair and then activate the spring by jumping and pressing the spin attack to slam down onto it, it'll send you all the way across the room onto a shelf in the corner. From there drop down to the right onto a white ledge above the window and then turn around and go onto a bookshelf below the shelf you landed on to find [Mr Potato Head's Ear].

Keep on going along the wall over the TV cabinet and then shoot the robot ahead before you jump up towards it, from there grab the life and finally jump up to the corner shelf where [Sheep 3] is found.

Jump down and head through the door directly ahead, it leads down into the basement. Watch out for the robot on the stairs as you go, make sure not to touch the green goo on the floor as it will damage you.

Instead jump up onto the barrel and over into the clear spots to make your way towards Mr Potato Head in the corner. He's currently standing next to a box with a blue ball inside it, if you picked up Mr Potato Head's Ear from the bookshelf in the living room then he will unlock the box, the Cosmic Shield, this applies to all levels in the game where this powerup appears and only needs to be done this once.

After talking to Mr Potato Head step into the glowing blue ball and you'll be surrounded by a shield that you roll around in, like a hamster. Unfortunately it doesn't last very long so quickly run across the green goo that it will protect you from, follow the trail of coins around the centre to the opposite corner.

Once the shield has run out jump up onto the platform and shoot the robot. To your left next to the stairs you will need to climb up onto a cardboard box and then up a short distance again as you face towards where Mr Potato Head is standing. Run and double jump over to the cardboard box in the middle of a load of green goo, if you're lucky you might just manage to hit the coin but there's plenty of spares so don't put yourself out. Once on the box jump up onto a shelf and then turn around and shoot the robot before jumping over to where it was.

Time for a quick detour to get the level's hidden Pizza Planet token. Turn around and make your way across a set of lights to a battery and a few coins, then follow the third light to the shelves on the wall to the left. If you push the two cardboard boxes into position and then push a third off the small shelf in the corner you can jump up them to reach the Pizza Planet token in question. Now make your way back up to the shelves above Mr Potato Head and jump onto the zipline, it'll take you to [Sheep 4].

Go back up the stairs and head right towards the kitchen. On the right you'll immediately see an upturned bin or bucket or something that you can push, push it all the way as far as it'll go and then use it to jump up onto the highchair and then the countertop. Cross over the sink and head towards the microwave, the water splashing from the pot on the cooker is harmless but may make you skid.

Watch out for the gas flame as it goes off and on in a pattern, cross the stove when you can, kill the robot don't stand on the coffee maker and jump up the fridge. From the top of the fridge you need to turn around and run along the tops of the cabinets, kill the robot in the corner and you'll reach some scales to push off the edge.

Follow it down and bounce on it to reach the cabinet on the other side of the window, you get a slight boost if you slam down onto it over just jumping but both methods will get you there. Grab [Sheep 5] to finish the set. Provided you now have all five sheep go and talk to Bo Peep who's standing on the kitchen table, to get up there you just need to shimmy up the mop.

There are coins all over the house, you should be able to get the 50 with plenty to spare. If you're missing some make sure to double check Andy's room, the attic, the garage, the living room, the basement and the kitchen ie everywhere. And with all five tokens collected you'll want to leave the level, if you selected to carry on playing then the Exit Level option on the Pause Menu works just the same.

The first few are right here, if you take a look at the molehills dotted around the garden you'll notice one fire a flare into the air, run over to it and quickly jump and slam down onto the molehill. That seals one, look around again and another molehill will fire a flare out, go sort that one out. Keep doing that until you reach the seventh molehill and the soldier finally surrenders. That's [Troop 1]. Grab all the coins from around the garden and there's a battery over in the corner if you've been damaged by the lawnmower that's roaming around, once you've got them head out through the gate that's slightly open at the end of the path.

What you can do however is constantly get in RC Car's way, he'll bounce back a little off you so if you're persistent you can complete the race and win without the boots.

Though it's obviously a lot easier with them as you don't have to worry about RC Car getting ahead of you as you can actually catch up again. There are a few Zurg Car enemies on the track, you can shoot them but they'll respawn fairly quickly so it's probably better just to jump over them when racing. Once you've finished with RC Car go to the right from where you left Andy's house and head through the small gap in the fence that has a path leading off the track towards it, through there you'll see a car up on blocks with no tyres on.

Destroy the Zurg Car that attacks you and grab the green laser powerup to the left, then go and stomp on the two red buttons next to the car, this'll lower it towards the ground and allow you to jump up on the front from the boxes. Jump up onto the top and then down onto the back where you can stomp and bounce all the way across the area, the closer you are to the X the better the jump will be.

Jump out of the dryer and push the plank of wood over, this will both give you a way back up and let you progress further. Go up the ramp it forms and jump and grab hold of the first part of the washing line, quickly jump to the right before you hit the clothes and you'll grab the second line, jump to the right and then back to the left two times before you land in the basket where [Troop 2] is waiting for you. Leave the area and go down to the other end of the RC Car area, along the same fence where Andy's gate is is another gap in the fence, through there you'll reach an area with a swimming pool in it.

Keep on jumping until it pops off and starts floating in the middle of the pool. You're going to need to get on top of the duck so jump and glide from the edge to try to land on it or grab the edge, if you miss then walk up the steps out of the pool and try again. Once you're on the duck you need to slam down and the duck will sink and then rise up, when it's at its highest point just jump straight up into the air where the Pizza Planet token is floating to collect it.

With that done go over to the chair near the entrance to the area and jump up onto it. From the arm jump over to the potted plant and start climbing up right to the top where you'll pop off onto the leaves. Jump over to the statue with the water on and destroy the robot before jumping over to a second plant. From the top of that one jump down onto the stone table where there's another robot jumping about shoot it first if you can. Push the plank, it's another shortcut back up for if you fall in the next bit.

Go up the plank and the plant before jumping over to a stone urn filled with earth, now swing along the horizontal bars with white flags on, and from the urn at the end you'll need one last jump to one last plant with [Troop 3] on top of it.

Leave the area and head over to the large tree in the middle of one of the loops in the racetrack. Nearby is a swingset, jump up onto the lower swing where there's a battery for you if you're injured. On the second swing is [Troop 4], grab him as you jump past onto a tyre hanging from the tree. Climb up the rope attached to the tyre. Keep on going up the tree, as you jump onto the first leafy section after the branch you'll need to destroy a robot, jump on up the leaves until you reach a plank sticking out, on the leaves next to that is the final soldier [Troop 5], you could head over to Sarge on Andy's doorstep but it'd probably be easier to just carry on up the tree for the moment and go get that token in a little bit.

Keep on up the tree careful of the plank as it tilts so quickly jump off it rather than waiting too long and letting it cause you to fall off back down to the ground. To the left of the very next leafy platform, just slightly up the branch, is a rope hanging in the air, I would recommend jumping and grabbing hold of this to give you a shortcut back up should you fall off.

It will go down a fair distance so you'll have to climb back up now is a good time to drop off and go get that Pizza Planet token from Sarge the rope to get to where you were. This time you need to turn around and use it to reach another horizontal bar in the opposite direction that'll swing you to a higher platform. Again turn around and head up the branch to the Zurg Kite. This fight is made very simple if you've picked up the green laser powerup from the yard with a car in it.

Target the kite and fire a blast at it, this will take a load of damage off it but it's still going to take a few hits so run away as it spins towards you until it stops and goes back to floating.

Target and shoot it again, run away and then one last shot should finish it off. And with that you've finished the level. Time for one of the boss fight levels, in this one a small toy bi-plane is attacking you. Walk forwards a little to make it appear. To fight it you'll need to go into aiming mode and shoot at it, the autotracking is a bit slow but can help occasionally. The best time to shoot it is when it's performing an attack run on you, it'll fly directly towards you firing its guns so you have to shoot it or it'll hurt you.

Keep on doing the same thing until you've shot it ten times and you defeat it.



0コメント

  • 1000 / 1000